Sounds are used exclusively by scripts, when activated a sound will play.
There are some limitations on sounds...
- Sounds must be in the .wav format.
- Sounds must be in the pure pcm format.
- Sounds must contain the proper header format without any extra header data.
- Sounds must not contain any extra data after the data header.
Fortunately, most sound editors will handle this for you if you export a .wav file.
"variable = add_sound(file)"
This will store the sounds in memory, to be used by other scripts...
Argument |
Function |
File |
The file that will be loaded into memory. (Found in the sounds folder) |
When editing the sound in the authoring tools, the tool will look like this...

|