The proximity command is activiated when an object is within a distance of the block.
"if(proximity, object, method of comparison, distance)"
Argument |
Function |
object |
The type of object to check for (player, enemy). |
method of comparison |
The method in which the two values are being compared (>, <, =, >=, <=). |
distance |
The distance from the object. |
And example of the comparetimer command used in a script is as follows...
The following script checks if an enemy is within 32 units, and if so, the block explodes.
if(proximity,enemy,<=,32)
{
then(createexplosion,16,16,64,64)
then(destroy)
}
|
|