The changedesc command is used to change the interaction description on the popup for interactable objects.
"then(changeinter, interaction)"
Argument |
Function |
interaction |
The new interaction description of the object. (Note: adding <!USE> will replace that text with whatever button is mapped to the use key) |
And example of the changedesc command used in a script is as follows...
The following script changes the information for an interactable object on spawn.
if(create)
{
then(changename,"Magic Block")
then(changeinter,"Press <!USE> to open this block!")
then(changedesc,"You feel immense power radiating from this block...")
}
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