The changetile command changes the visual of the block, based on the sprite sheet provided.
"then(changetile, tile x position, tile y position)"
Argument |
Function |
tile x position |
The starting x position of the drawing area on the provided sprite sheet.. |
tile y position |
The starting y position of the drawing area on the provided sprite sheet.. |
And example of the changetile command used in a script is as follows...
The following script spawns the block with a random tile.
if(create)
{
then(initvar,rand)
then(changevar,rand,=,rand(0,3))
then(changetile,var,0)
}
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