The statustarget command, when used, applies a status effect to all targets on the block's target list. (Enemy and player only!)
"then(statustarget, effect, amount)"
| Argument |
Function |
| effect |
The status effect being applied. (See table) |
| amount |
The length of time the effect is applied for. |
| Type |
Extra Info |
| poison |
|
| fire |
|
| stun |
Make sure not to constantly apply this effect! |
| shock |
Unlike the rest of the effects, this effect is applied in stacks. The amount should be lower as a result. |
And example of the statustarget command used in a script is as follows...
The following script uses the targetting system to poison enemies and players in range.
if(always)
{
then(cleartarget)
then(addtarget,player)
then(addtarget,enemy)
then(filtertarget,distance,<,196)
then(statustarget,poison,20)
}
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