Replacing the background sprites change the way the floor looks. In this case, both the types of floors must be changed to have an effect.
There is only one function used to replace backgrounds...
"replace_background(type, sprite asset)"
Argument |
Description |
type |
Which floor background will be replaced? (See table) |
sprite asset |
The existing sprite asset that'll be used to replace the background. |
Type |
Description |
end |
The floor sprite used at the end of the floor, where the money pile or stairs can be found. |
middle |
The rest of the rooms, where the money pile or stairs are not found. |
When changing the property in the authoring tools, the options will look like this...

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