Properties do not load anything into memory, but instead change existing data and sprites based on defaults used to geneate levels in Cash_Out. None of the following properties need to be changed, leaving them blank or not including them in the level pack will just revert to a default value instead.
These are the four types of properties...
Along with this, there are some options that directly relate to level pack loading, they're automatically generated by the authoring system and shouldn't be tampered with, instead of being found in the ModSystem file, they're found in the modinfo_ file.
Option |
Des
cription |
author |
The author of the level pack, will show up on the Quickplay menu. |
name |
The name of the mod, will show up while playing the level pack. |
folder |
The folder in which the ModSystem file and all the assets are stored under. |
steam |
Whether or not the level pack was downloaded from the steam workshop. (1 or 0, used for background functions.) |
scripts |
Whether or not the level pack uses external .dll files in order to function. (1 or 0, used for background functions.) |
voted |
Whether or not the level pack has been voted up or down. (1, 2 or 3, used to determine how common a mod appears when selected randomly.) |
disable |
Whether or not the level pack has been disabled. (1 or 0, disabled mods will not show up in the quickplay menu and cannot be selected.) |
trust |
Whether or not the level pack is trusted and can run external .dll files. (1 or 0, cannot be edited as it will be overwritten.) |
Follow the above links to learn the syntax of each type of property and how they function in the authoring tools.
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