SPRITE REPLACEMENT
Replacing sprites change the way default sprites unrelated to the level pack look.
There is only one function used to replace backgrounds...


"replace_sprite(type, sprite asset)"


Argument Description
type Which sprite will be replaced? (See table)
sprite asset The existing sprite asset that'll be used to replace the sprite.



Type Description
stairsup The stairs (going up) sprite.
stairsdown The stairs (going down) sprite.
lights The wall lights sprite. (Must be transparent, with 4 frames!)
cashbox The unlockable cashbox sprite. (Must have 3 frames!)
puzzlebox The puzzlebox sprite.
lockbox The lockbox sprite.
detail The junk detail sprites that are added to the background. (Must be transparent!)



When changing the property in the authoring tools, the options will look like this...